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The Complete Smithing Guide

Posted: Tue May 22, 2018 6:30 pm
by ShadowMin
The Complete Smithing Guide (In progress)

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So this is something that's been needed for a long time coming. Since questions are often asked about what stats a weapon and armour may give, what it can hit up to or what damage it can take, what it costs to craft; all of these questions will be answered in this post. We feel you should be able to find out information on weapons without always having to ask an admin to spawn one in and check its stats - this method only really answers the questions for the people there, and in most cases this is only temporary as people can forget.

This is an on-going list. As such, from the time of this being posted it will not be fully complete. However, as we go along we'll add more to the list. We'll even adds stats to some of the weapons that aren't stating anything (E.g.; Training Sword: This is a Training Sword - this is the kind of thing we'll look to change as this list is updated).

When the list is complete, the "(In progress)" will have been removed and we'll make sure it is posted in the announcements section of Discord and the forums to notify those who perhaps checked the list a bit early and are missing what they were after; waiting for what it was they seeked to know to be added to the list.

Note: This will not feature everyone's custom weapons, but rather basic weapons from the database to begin with. An example of what this means? It will list everything from Training Swords to Katanas, Zanbatou and SSOM Blades as well as Light Amour to Samurai Armour (Heavy Armour). Custom weapons and armour's prices aren't listed either, as even though it says a set price on the crafting - custom weapons and armour are done through application; prices on these will vary.

Table of Contents

- 1. Weapons with stats list.
- 2. Weapons without stats list.
- 3. Weapons Crafting list.
- 4. Armour with stats list.
- 5. Armour Crafting List
(Armour Crafting List inc. Custom Clothing cost.)

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1. Weapon with stats list

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Zanbatou: This requires D+ strength to use in combat. Damage scales with strength + 2 steps, capping at A. This weapon uses the higher of strength and agility for striking speed. This reduces the user’s striking speed by four steps. Having the ‘Zanbatou Fighter’ perk reduces this debuff to two steps. Two tile attack range. [This requires 'Zanbatou Fighter' to apply the Combat Prof. perk boosts.]

Gunbai:This requires D strength to use in combat. It deals blunt damage that starts at D and scales with the user’s strength, capping at A. When using this weapon, there is an agility debuff of two steps unless the perk ‘Zanbatou Fighter’ is present, in which it is reduced to one step. The defense of this weapon is C. It can only be broken through with C damage or higher. This defense can be improved using chakra flow (refer to relevant Chakra Flow technique.) [This requires 'Zanbatou Fighter' to apply the Combat Prof. perk boosts.]

Naginata:This requires D strength to use in combat. Damage scales with strength + 1 step, capping at B. It reduces the user’s striking speed by two steps. Two tiles attack range if length is used fully. Requires two hands to use at all times. [This requires 'Halberd/Polearm Proficiency' to apply the Combat Prof. perk boosts.]

Dagger:[Meele] Damage scales with strength + 1 step, capping at C [This requires 'Knife Fighter' to apply the Combat Prof. perk boosts.]
[Thrown] Thrown weapon - [Damage: Speed minus one step, caps at C] [Speed: User’s strength, caps at B]

Umbrella:This requires D strength to use in combat. Damage scales with strength + 1 step, capping at C. [This requires 'Exotic Weapon Proficiency' to apply the Combat Prof. perk boosts.]

Samurai Sword:Damage scales with strength + 2 steps, capping at B. This reduces the user’s striking speed by one step. [This requires 'Katana Prof.' to apply the Combat Prof. perk boosts.]

Gord:This has a minus three tiles slow down. With the relevant Gourd Combatant perk, this slowdown is reduced to one tile.

Kunai:[Meele] Damage is the user’s strength stat, capping at B [This requires 'Knife Fighter' to apply Combat Prof. perk boosts.
[Thrown] [Damage: Speed, caps at C] [Speed: User’s strength, caps at B]

Back Shuriken:[Thrown] [Damage: Speed one grade, caps at A] [Speed: User’s strength minus two steps, caps at C]
Poison Bomb:This is a Poison Bomb.

Explosive Tag:Explosion is a two tile radius. C damage. For each aditional two tags, the damage goes up by one step to a maximum of B. Explosion speed is C rank.

Katana:Damage scales with strength + 1 steps, capping at B. This reduces the user’s striking speed by one step. [This requires 'Katana Prof.' to apply the Combat Prof. perk boosts.]

Wakizashi:Damage scales with strength, capping at B. [This requires 'Knife Fighter.' to apply the Combat Prof. perk boosts.]

Tonfa:Damage scales with strength, capping at B. [This requires 'Exotic Weapon Proficiency.' to apply the Combat Prof. perk boosts.]

Long Sword:This requires D strength to use in combat. Damage scales with strength + 2 steps, capping at B. This reduces the user’s striking speed by two steps. [This requires 'Zanbatou Fighter.' to apply the Combat Prof. perk boosts.]

Rapier:Damage scales with strength + 1 step, capping at C. [This requires 'Katana Prof.' to apply the Combat Prof. perk boosts.]

Bo-Staff:Damage scales with strength + 1 step, capping at C. It reduces the user’s striking speed by one step. Two tiles attack range if length is used fully. [This requires 'Polearm prof.' to apply the Combat Prof. perk boosts.]

Claymore:This requires D+ strength to use in combat. Damage scales with strength + 3 steps, capping at A.This weapon uses strength for striking speed. This reduces the user’s striking speed by five steps. Having the ‘Zanbatou Fighter’ perk reduces this debuff to two steps. Two tile attack range. [This requires 'Zanbatou Fighter' to apply the Combat Prof. perk boosts.]

Shuriken:[Thrown] [Damage: Speed minus one grade, caps at C] [Speed: User’s Strength, caps at B]

Windmill:[Thrown] [Damage: Speed two steps, caps at B] [Speed: User’s strength minus one step, caps at C]

Senbon:[Thrown] [Damage: Speed minus four steps, caps at C] [Speed: User’s strength, caps at B]


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2. Weapon without stats list

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Axe:This is a Axe.

Samehada:This is a Samehada.

Kiba:This is a Kiba.

Kubiriki:This is a Kubiriki.

Hiramekarei:This is a Hiramekarei.

Kyodai Sensu:This is a Kyodai Sensu.

Training Sword:This is a Training Sword.

Spear: This is a Spear.

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3. Weapons Crafting List (Prices)

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Axe: 400 Minerals

Pickaxe: 400 Minerals

zanbatou: 7,500 Minerals

Gunbai: 12,500 Minerals

Naginata: 7,000 Minerals

Dagger: 500 Minerals

Kyodai Sensu: 3,750 Minerals

Umbrella: 6,000 Minerals

Samurai Sword: 5,000 Minerals

Gord: 6,000 Minerals

Kunai: 15 Minerals

Back Shuriken: 1,200 Minerals

Katana: 3,000 Minerals

Training Sword (Bokken): 10 Minerals

Wakizashi: 500 Minerals

Longsword: 6,000 Minerals

Rapier: 3,750 Minerals

Bo-Staff: 3,500 Minerals

Claymore: 10,000 Minerals

Shuriken: 10 Minerals

Windmill: 500 Minerals

Senbon: 5 Minerals

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- 4. Armour with stats list

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Light Armour: Covers Torso and arms only. It has a durability of C and does not add to the user's endurance. Does not negate blunt damage, instead reduces its force. If the blunt damage's strength is above C, the armour will break and the blunt damage will be reduced by two steps. This negates E damage completely and can tank D-grade damage four times before breaking.

Porcelain Mask: Provides D durability to the face. Negates D blunt damage and below, but can be cut with D damage and above.

Arm Guard: This has a durability of C and does not add to the user's endurance. Does not negate blunt damage, instead reduces its force. If the blunt damage's strength is above C, the armour will break and the blunt damage will be reduced by two steps. This negates E damage completely and can tank D-grade damage three times before breaking.

Samurai Armour: This covers the entire body and has a durability of B and does not add to the user's endurance. Using this reduces your agility by one grade and movement speed by three tiles. This debuff is reduced to a one step and one tile debuff if the perk 'Heavy Armor Proficiency' is present. Blunt damage below B is lowered by an entire grade. D damage and below is completely negated. It takes three focused C damage strikes on the same spot to crack this armour. Damage equal to or above B can break through the armour. Blunt damage that breaks the armour is reduced by two steps. (Debuffs only apply to moving one's body.)

Samurai Helmet: This covers the head only and has a durability of B and does not add to the user's endruance. Using this reduces your agility by one grade. This debuff is reduced to a one step debuff if the perk 'Heavy Armor Proficiency' is present. Blunt damage below B is lowered by an entire grade. D damage and below is completely negated. It takes three focused C damage strikes on the same spot to crack this armour. Damage equal to or above B can break through the armour. Blunt damage that breaks the armour is reduced by two steps.

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5. Armour Crafting List (Prices, Inc. Custom Clothing)

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Light Armour: 6,000 Minerals

Porcelain Mask: 15,000 Minerals

Arm Guard: 3,000 Minerals

Samurai Armour: 3,500 Minerals

Samurai Helmet: 3,000 Minerals

Custom Clothing: 60 Cotton

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A reminder again that this is not yet a final list. So some things may be added, removed or changed. But all changes will be noted in the change logs posted on the Forums (which will also have a link provided on our Discord server).

Any issues or questions, please feel free to message myself or a member of the team. Enjoy your crafting!

The Shinobi Gaiden Staff Team