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Farming System

Posted: Sat May 19, 2018 6:01 pm
by Kenryuto
Type Of Suggestion(Combat/Quality Of Life/ Mapping/ Specific System): Quality Of Life/Specific System

Your suggestions:
A farming system that allows players to grow roots/cotton/ potentially new plants/herbs

Why you think it's needed:
-For some reason, cotton and roots stop spawning on maps at a certain point which can be very annoying if you are a medic who needs those
-This gives more purpose to purachasing water
-This could create rp and increase diversity of occupations by a bit

Any ideas you have about how it could work or be implemented:
-There should be enough mapping in each village to have space for atleast two farming plots in each village (5x5 piece of land for farming)
-Farmer perk that allows farming
-NPC that sells seeds and buys harvested plants for about 1/3 of their actual worth so players still cannot earn money too fast on their own
-Most plants will drown if watered twice within one hour but will starve if it goes 4 consecutive hours with no water.
-There should still be a few plants that can only be found outside of villages so that it is still missionable.

Re: Farming System

Posted: Sat May 19, 2018 6:35 pm
by DopestCoverart
+1. Things like this need to be implemented in the game so there can be more variety. No offense to the admins or owner bc they didn't make the source but this source is lazy with everything and adding simple systems like this would improve it drastically

Re: Farming System

Posted: Sun May 20, 2018 8:44 pm
by 24Joebro
+1 I want some Naruto RP Farmville action.

Re: Farming System

Posted: Sun May 20, 2018 8:50 pm
by Third Party Provider

Hell yeah man, my next character's gotta be a farmer.

Re: Farming System

Posted: Wed May 23, 2018 12:36 am
by Naki
I definitely like the idea of some more options as far as resources go, this is something that could potentially work down the line after we've handled some priority things. I'll bring this up with the other heads of development and see what everyone thinks, appreciated!